EKG - Vu

Main Panel

Songs Play List

Mix Table panel

System’s Database Panel

System’s Configuration

Troubleshooting



 

 


EFFECTS

 


Scratch
Fx/play
Flange
Effects Set
Echo
Parametric Equalizer
Reverb
Gargle
Chorus
Distort
Compressor

 

 

 

Main Panel:



  1. Cursor : This cursor shows the song position and allows you to quickly go to a determined point of the song.
  2. Treble: This potentiometer allows you to define the treble level on the player output.
  3. Medium: This potentiometer allows you to define the medium level on the player output.
  4. Bass: This potentiometer allows you to define the bass level on the player output.
  5. Volume: This potentiometer allows you to define the volume level on the player output.
  6. Monitor: This button enables or disables the monitor line. By pressing the button of the both players simultanously, you will enable or disable scrolling and songs selection in the playlist by the joystick and its two buttons.
  7. FX: This button allows you to enable or disable the coast effect.
  8. Back Skip: Use this function to go back to a desired track.
  9. Forward Skip: Use this function to go to the next track.
  10. CUE: Pressing the CUE BUTTON during play provides a return to the position at which play was started. If PAUSE is used before CUE or a new CUE POINT was set, that will now become the cue point. Alternately pressing the PLAY BUTTON and the CUE BUTTON allows the song to be played from the same position any number of times. The CUE led will light up from the time the Cue button is pressed until the song has reset to the position at which play was started. Steady lighting of this LED indicates the ready position. The CUE BUTTON can be held down to play a song. When you release the CUE Button it instaneously returns to the CUE POINT. You can also tap the CUE button to create a BOP Effect.
  11. PLAY/PAUSE: Each press of the PLAY/PAUSE button causes the operation to change from play to pause or from pause to play.
  12. Jog Wheel: The Jog Wheel has got two functions depending on the mode you are working in:
    a.
    When the jog ON/OFF button is OFF, the jog wheel will act as a frame search control with differents speeds.
    b. When the jog ON/OFF button is on, it works as a pitch bend, when you turn clockwise the pitch will raise up to 16%, and when you turn counterclockwise it will fall to -16%.
  13. Jog ON/OFF: This Button allows you to choice the jog wheel mode.
  14. Reverse Play: This button activates reverse play mode. When this effect is selected the song will beging to play in reverse mode, and continue to play in reverse until reverse play is turned off. If reverse play is not turned off the whole play list will continue to play in reverse until it returns to the beginning of the play list.
  15. Flash 3: In FX mode, this button includes one effect that you can apply to your songs. To see a detailed explanation of each effect, have a look to our left panel titled EFFECTS. This button is assignable to one effect in the controller configuration dialog box. In CUE mode, this button includes one CUE point and in LOOP mode, this button includes one loop.
  16. Flash 2: In FX mode, this button includes one effect that you can apply to your songs. This button is assignable to one effect in the controller configuration dialog box. In CUE mode, this button includes one CUE point and in LOOP mode, this button includes one loop.
  17. Flash 1: In FX mode, this button includes one effect that you can apply to your songs. This button is assignable to one effect in the controller configuration dialog box. In CUE mode, this button includes one CUE point and in LOOP mode, this button includes one loop.
  18. Mode Selection: This button allows you to select the function mode between FX, CUE or LOOP. In the Pro version, by pressing the button of the both players simultanously, you will enable or disable effects on the microphone.
  19. IN: This allows you to set a CUE POINT without stopping the play back. This button also sets the begining of a loop.
  20. OUT: Used to set the ending point when looping. When the Out button is pressed, the player will play the loop continuously. To exit the loop, press the Out button again.
  21. Reloop: If a LOOP has been made, but the Player is not in LOOP mode, press the RELOOP BUTTON to activate the loop mode. RELOOP will appear in the Display Panel.
  22. MEM/CUE: This button allows you to program up to 3 cue points on the song, first set a cue point. Press the Memory Button during play or pause, the memory button lights up. Use frame search to reach desired point, then press a flash button to memorize all 3 starting points.
  23. Counter: When in BPM, tap this button to the beat of the music to determine the current Beats Per Minute (BPM). BPM will appear in the Display Panel.
  24. Master Tempo: While this function is activated, all commands related to pitch (jog wheel, pitch slider and pitch bend buttons) will effect the actual tempo of the song while keeping the perceived pitch constant.
  25. Time: The TIME button is used to change the display time values. Time can be displayed as ELAPSED PLAYING TIME and song REMAINING TIME.
  26. Pitch Slider: The Pitch Slider changes the pitch percentage of the music source. The pitch values range from 12, 24, 50%. To change the selected pitch  value, rightclick on the pitch slider button.
  27. Pitch Bend +/-: The Pitch Bend function allows the positioning of the bass beats to be matched. The button "+" is used to "catch up" to match the beats of another player. The Pitch wil rise while the (+) Button is pressed (allowing "catch up") and return to the original pitch when the button is released.  The button "-" is used to "fall back" to match the beats of another player. The Pitch will drop while the (-) Button is pressed (allowing fall back) and return to the original pitch when he button is released. By changing the pitch of one song respect to the other one, beats can be matched.
  28. Autobeat: If the BPM has been detected on both players, pressing this button causes the player to synchronize its BPM to the other player.
  29. Cross fader Slider: This slider allows you to move to the song playing in the other panel, making a fade transition, you can also put the slider in the center and see a mix effect of the two songs playing at the same time.
  30. Help: Click on this button to open this help file.
  31. System Configuration: Click on this button to open the system’s configuration menu.
  32. Reduce: Click here to reduce the main window.
  33. Full  screen: Click here to display the main window in full screen.
  34. Close Program: Click here to close the program.
  35. Record Function: Allows you to record the mixed output in realtime.

 

 

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  1. PLAY INDICATOR: The PLAY indicators will glow during normal playback.
  2. CUE INDICATOR: This indicator details cue mode has been activated.
  3. ELAPSED INDICATOR: This indicate that the time shown on the display is in elapsed time.
  4. TIME BAR INDICATOR: Shows the ellapsed time of the song.
  5. REMAIN INDICATOR: This indicate that the time shown on the display is in song remaining time.
  6. AUTO CUE INDICATOR: This indicates that the auto-cue function is enabled, which means that the play cursor will skip any silence at the beginning of the song as soon as a new file is loaded.
  7. AUTO BPM INDICATOR: The "Auto BPM" button activates this function. Which starts the search of auto BPM value.
  8. SEARCH STEP INDICATOR: Indicates the Fast Forward or REW speed during the search process.
  9. KEY LOCK INDICATOR: When this glows, all functions affecting pitch (pitch cursor, pitch pend and jog wheel) will affect the tempo instead of keeping the perceived pitch unaltered. The "key lock" button activates this function.
  10. BPM INDICATOR: Will glow when the BPM button is engaged. This will also show the value detailed in section 12 in BPM’s.
  11. PITCH INDICATOR: Will glow when the PITCH button is engaged. This will show the value detailed in section 12 in pitch percentage.
  12. PITCH OR BPM DISPLAY: Details either beat per minute or applied pitch percentage.
  13. FRAME INDICATOR: Details the frames elapsed or remaining.
  14. SECOND INDICATOR: Details the seconds elapse or remaining.
  15. MINUTES INDICATOR: Details the minutes elapse or remaining.
  16. TRACK INDICATOR: This will display the current track in play, pause, and cue mode.
  17. PAUSE INDICATOR: The PAUSE indicator will glow during pause or cue mode.
  18. RELOOP: Appears when LOOP is engaged, LOOP flashes when a loop is angaged.
  19. LOOP: Appears when LOOP is engaged, LOOP will flashes when a loop is angaged.
  20. SINGLE INDICATOR: This will indicate if the player is in "SINGLE" play mode.
  21. EFFECT INDICATOR: This will indicate when an effect is being applied.

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